Divergent melee splash. GLOVES The gloves are Triad Grip with 1 red and 3. Divergent melee splash

 
 GLOVES The gloves are Triad Grip with 1 red and 3Divergent melee splash  When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike

This is fine because it meets the same breakpoint with gem level boosts as a level 21 divergent melee splash (both level 23 and 24 are 39% less modifiers). Trade . For single target bosses like Sirus I’d swap melee splash with Ruthless. GLOVES The gloves are Triad Grip with 1 red and 3. and still has some leveling to go but I solved my T16 super juiced problem for the most part by running awakened melee splash (lvl 1, 8c) rather than multistrike. Supported Skills have (0-57)% more Melee Splash Area of Effect. Power Charge On. This is because the unintended interaction of Melee Splash cleaving on. The issue with melee isn't (and never has been) damage, it's damage projection. With 139% quality its almost 280% MORE burning damage. Even this isn’t enough to save melee /s. GLOVES For the gloves, I recommend Grip of the Council while mapping, and SRS duration gloves for Pinnacle bosses. Divergent Melee Splash Support. Level: (1-5) Cost & Reservation Multiplier: 150% Requires Level 72 Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Divergent Melee Splash Support, Melee Splash Support . Enter Lunaris Temple, kill Piety and get Skillpoint in town Get Imperial Gardens Waypoint, finish Trial of Ascendancy and optionally get plum for fairgraves. I'm surprised at removing MoM, I found it added an extra layer, but that was purely subjective. Tree Preview. Extending the melee range lets your actual melee attack hit the enemy from a further distance. Strike skills with Melee splash will deal extra damage from the splash hit when Hydrosphere is also hit. GLOVES The gloves are Triad Grip with 1 red and 3. If we raise this to 53 quality with diallas malefaction, we WILL see a 65% more damage mod. Increased Melee Splash radius by 17%. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. 15. With the Divergent Melee Splash 20/20, they do 99% more damage, which is more than Awakened Multistrike can offer. (lets be honest, your arent using splash on it though) But divergent doesnt increase your single target dps at all so even if awakened only increased your dps by like 1%, it's still better in that scenario. For clear i would use minion damage and not multistrike. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions & virulences) - second wind, convocation (HoA-AI), enlighten (mana), increased duration support, anomalous vaal skeletons/ absolution/ chaos-golem buffing. Strike. Kitava's Feast is a decent-ish option now. I am clearing more and more deathless sims now that I'm. Added chaos average damage at lvl 20 = 210. sammyjammer • 7 mo. Level 20. Requires Level 8. Thinking about dropping melee splash and minion life to use anomalous despair+ intuitive link on AG for massive chaos res shred. and make sure you get more than 20 quality on it, or get it to level 21. Also, as occultist, you want to get your hands on Witchfire Brew asap ideally :x . 00% AoE Radius: 8 / 16 Requires Level 10 Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. MLB: #54. Supported Attacks have 25% chance to cause Bleeding. Looking for way to further improve my Arakaalis build apart from more levels. So we get around ~20M; we don't lose that much from the hydrosphere change. If a non-unique enemy dies while affected by the debuff, the enemy's corpse. Gem upgrades. Melee Splash SupportSupport, Melee, Attack, Strike, AoEIcon: SLevel: (1-20)Cost & Reservation Multiplier: 130%Radius: 14Requires Level 8Supports melee strike skills,. Level 21. Also for clearing while mapping use asenath on animate gaurdian with divergent melee splash instead of multistrike. After that get the rest of the upgraded items one by one. squire will add in the remaining gems from (3) that you dont take, plus most likely a melee physical damage supportDivergent Melee Splash. Divergent Melee Splash is worth it when using hydrosphere. gem swap to multistrike for bossing. But everything from kosis or omni does one shot you after wave 27 and the dmg is solid, but not that extreme good for 100ex+ investment. Corrupted Yes. Get that minion dmg up to 5 aswell ASAP. Occultist is nice for the clear, but asenaths AG is also very good, combined with divergent melee splash and feeding frenzy the spirits are very agro. Supported Skills deal Splash Damage to surrounding targets - With divergent melee splash, putting a hydrosphere on a boss that your spiders are hitting will splash that % more damage hit from the sphere back onto the boss. I do run Divergent Multistrike currently even for mapping, as the extra hits from it target random enemies anyways, but Melee Splash definitly feels better in high density. Putting hydrosphere on the boss means that when the spiders use viper strike on it, they’ll also. He suggests using melee splash for multistrike when mapping or divergent melee splash to help make it faster. 1. It would be incredible for Arakali spiders, Divergent melee splash with 50+ quality that would be amazing! So yes prolly weaker than true ashes but strong as shite for niché builds. Also you need to consider melee splash off of hydrosphere to get "full full dps". if you place hydrosphere on top of an enemy, they strike skills hit both the enemy and hydrosphere. Melee Splash Support: Supported Skills have (0–10)% increased Area of Effect: 50: Anomalous Melee Splash Support: Supported Skills deal (0–20)% increased Melee Damage: 100: Divergent Melee Splash Support: Supported Skills deal (-40–0)% less Damage to surrounding targets: 50: Power Charge On Critical Support Divergent Melee Splash Support. I made quite a bit of cash in scourge with spiders. 95. - Amanamu's gaze update. ahh, yes, just get the alt gem. Recipes. But the idea here is that the splash is for clear and minion damage is for giga tanky boys. With melee splash on Spiders they splash damage to the boss. Note that you. Passives. And yes, Divergent MS is hyper strong. Requires a Melee Weapon. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. (Divergent) Close Combat (use to replace Melee Splash when you have the gloves) Fortify (Oro's Sacrifice corrupted implicit mod) The only real explanation any gem needs here is that Combustion, critically, increases your chance to ignite: as Oro's only has a built-in 20%, you will need it to get enough to regularly ignite on each use of Flicker. 1 to Melee Strike Range Supported Skills. Changing melee splash to awakened unbound ailments shifts things to 2. Using awakened ancestral call and divergent melee splash you basically 1 shot every single pack, and being a raider I have over 200% movement speed almost all the time. I will take them because I want to be as tanky as possible but you should be fine without them as well. the hydro combo should works this way: first you need +1 strike target and optimally divergent melee splash 20/20 (which has 1% less splash dmg). but the new tree has plenty of raw damage and attack speed for you to start off with. Divergent Melee Splash Support for 373. The awakened melee splash is about 5-7c. Buy. I really enjoyed it in expedition league but it's pretty pricey, you'll want some good cluster jewels. 1% increased Damage per Power Charge Supports any skill that hits enemies. You'll lose some damage, but it's not gonna kill the skill at all. 4. - Divergent Melee Splash gets rid of the "deals #% less damage to surrounding enemies" (3% less without squire, 15% MORE with squire) The skill our spiders use, Viper strike, like all strikes, actually hits in a small area where it’s used. Reply. At that point you're sacrificing so much damage, why even go HS. Well, with multistrike they do it twice per cast, four times if you include the splashes. Get Inspiritation instead, solves mana issues too. 22. The splash. +0. CryptoDivergent Melee Splash: 59% more to surrounding targets Neat/Weird ones: Anomalous Mana Leech: It is just Indigon but without a cap Anomalous Close Combat: 100% increase effect of combat rush Divergent Controlled Destruction: 25% chance for Lucky Damage Infused Channeling: Gain infusion after channeling for -. You can already do some shenanigans with divergent melee splash. You'll also need to do some changes to the tree. I use double strike with attack totem to level since act 1, early 4L setup is double strike + melee splash/ancestral call + melee physical damage/brutality/fortify + multistrike. Afterwards, you may find her in any town or your hideout. 59 damage multiplier if you set up hydrosphere correctly for the splash to overlap. In practicality, using Cyclone as the trigger for the Cast when Channeling link makes the Hydrosphere-Melee Splash interaction incredibly cumbersome, as ideally the build wants to benefit from Cyclone's high attack rate to take advantage of on-hit effects (like LGoH). Divergent Melee Splash. Loyalty Tattoo of Kiloava. Good call. they use their own version of viper strike, which does a small aoe. 1. Melee Splash Support Melee Splash Support Support, Melee, Attack, Strike, AoE Icon: S Level: (1-20) Cost & Reservation Multiplier: 130% Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around. 20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages ". strike skills have a small aoe. Free skill-sockets. Explore economy and build overviews for the action role-playing game Path of Exile. Multistrike is a support gem. now you put hydro on the boss and smack him. With the HoA's tail attack in the pob-configuration, it's the used standard attack, you reach then 6. Carrion Golems are mainly single target creatures, and the AOE skills they have don't really hit that hard. . The awakened melee splash is about 5-7c. Whirling Blades can be created from the following recipes: AmountRuthless was replaced by Divergent Melee Splash. Occultist for spiders. Socketed Gems are supported by Level 16 Melee Splash (23–27) % increased Area Damage gem: sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper. 9. Buy. Supported Skills deal Splash Damage to surrounding targets. Very fun build one of my favorites, will probably push to 100 this league. This is a Support Gem. 0c Geomancer 3. 373. added phys as chaos from spirit offering is the best raw damage for bosses but flesh offering will give you the best mix of damage. You do not need any +1 additional strike targets to get this interaction to work. We also take a bunch of +melee strike range nodes on the tree (+11, and Strike Skills which target additional enemies can do so from 30% farther away). Decent mapper, especially with divergent Melee Splash. Divergent gives full damage to everything you splash to. My character is level 92 and saving for aegis. Performance is good. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. With or without the hydrosphere, they deal exactly the same amount of damage to the boss. You do lose alot not pathing to the left of the tree. - Amanamu's gaze update. 1. or take a strike skill with divergent melee splash and tribal fury notable. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. Corruption. Same works with stuns as well. Name;. 0. Also your carrion golem will die, so it and feeding frenzy are inconsistent. Voidforge wants flat phys and phys damage, and lots of it. Good call. It will be useful just for the 30% support gem quality on it's own. Melee Splash also has a specific interaction with Hydrosphere. If op is is talking about buying a 30+ ex piece, then 1. SRS damage with melee phys = 788. Hydrosphere seems to still work with Divergent Melee Splash according to polo here, with the very explicit caveats. For buff use bloodrage. 5% increased Area of Effect This is a Support Gem. Since we are using Divergent Melee Splash, the splash damage will hit Hydrosphere and Hydrosphere will release the same amount of splash damage. You could add melee splash as 6th if you want to, I guess that's personal preference - I find if very unnecessary, and have run even fracture maps without feeling the need. Level 95 Hybrid Cyclone Occultist 3. 5% increased Attack Speed. That improved clear by a lot because you have both splash and shockwaves from stuns for clear. Melee minions, with divergent melee splash, they are basically hitting enemies twice Projectile attack builds, with vengeant cascade, your projectile hits an enemy twice (must only have exactly 1 split or 1 pierce, no fork no chain) On top of my head these are some of the stuff i can think off. Whirling Blades can drop anywhere. Wiki wiki. That will cause melee splash around. Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Purity of Elements. 373. could imagine this as idk. The game has to generate the projectile's starting point somewhere consistently, and you don't want to generate them all on a single point in the center of the sphere because that can create really screwed up projectile path generation. Tag: Support Supported Skills have (35-54)%. With non-divergent melee splash and Hydrosphere up I should be doing about 4. Divergent/ awakened melee splash - more damage. If you can afford the Divergent version of the game and socket it in the Squire Shield, it will actually deal more damage around your primary target, and in synergy with Hydrosphere, it will basically double your damage against Bosses. Even if you have 0% on melee splash, as long as their are at least 2 enemies in Range of your skeleton (1 main target, 1 aoe target), it increases the damage your skeletons dish out and therefore increase. The issue with melee isn't (and never has been) damage, it's damage projection. I returned to Heavy Strike with melee splash after EQ and slams got nerfed a while ago but quickly moved on to Boneshatter. Divergent Melee Splash is worth it when using hydrosphere. 1. 15. This allows you to fit Tempest Shield. 1 Summoned Raging Spirits: 50: Phantasmal: Minions can't be Damaged for 0. At bigger budget ashes etc. This is possible only with Divergent Melee Splash since it doesnt have splash penalty. Boneshatter does damage to yourself so it spawns the Hydrosphere on top of yourself making targeting it much easier than if it spawned on the boss. Is it. This support gem restricts the skill to swords and axes . Bobby Wagner Madden 24 Overall Rating The NFL’s best tackler, if Bobby Wager gets his hands on a runner, consider the play over. - Start buying alt quality gems, like divergent srs, divergent melee splash, divergent multistrike etc. Supported Skills have +5 to Melee Strike Range Melee Splash Support Divergent Supported Skills deal -100% less Damage to surrounding targets Pulverise Support. But melee splash also interrupts the pulse chain, and makes your clear worse. Your gloves aren't from this world. - Divergent Melee Splash is sick, get one when you can HIGHLY RECOMMENDED, put it in Squire and your vicious spiders deal 15% more damage to surrounding enemies LOL. With divergent melee splash, it is only 1%. Start with using 2 handed terminus at 51 . 0. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Cost & Reservation Multiplier: 130% Requires Level 72 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. Wiki wiki. Corrupted Yes. Also I have second Solstice Vigil with Corruption annointed, idk how much it gives, or is it the best one, but i use it for single target boss fights. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0. 👻3. 3. It's dirt cheap and this change alone boosts your DPS by almost 200k. So it's probably more around 12mil st. Gooood. the awakened version only has 10% increased melee damage compared to the divergent one which is. Then, the projectile from your own lightning bolt also hits… thus double hitting. 9. 13] 100% Delirious, Low Budget: Successful, Divergent Melee Splash - YouTube Path of Building: Splash would only be for. Awakened Melee Splash Support now has a Cost and Reservation Multiplier of 130% (previously 140%). 1. For clear i would use minion damage and not multistrike. Divergent Flame Dash has like 2% chance to ignite and 2% MORE burning damage per 1% quality. As a result, we noticed a huge increase in clear speed and slightly more damage on a single target overall. Alternative body: Level 10 Added Fire damage is 25% phys gained as fire. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported. If there's any other way I can boost that it could get even more insane! Anomalous Melee Splash is the go to if you don't have the Squire for mapping, and should be swapped out for Divergent Multistrike for most optimal damage on single targets. Divergent Melee Splash reads “Supported Skills deal (-40–0)% less Damage to surrounding targets” when you socketed in The Squire which has +8% to Quality of Support Gems, it makes Divergent Melee Splash reads “Supported Skills Deal 12%(?) MORE Damage to surrounding targets. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Not feeling tanky? Sidnv - One thing you didn't mention is that Progenesis is just insane for this build. Ditch defiance banner and get Herald of Purity. Add a Comment. Use anomalous convocation for the 40% minion move speed. As the other guy pointed out and its absolutely correct, drop impale and get divergent melee splash in, its a huge upgrade. This goes hand in hand with getting at least 1 white socket on your Arakaali's via Vorici either off tft or farming it yourself. Unbound Ailments. Level 97 (120 passives) Honoured Tattoo of the Dove (x2) +4% to Chaos Resistance. I didn't have AW Multistrike or Divergent Melee Splash, since hen I've found AW MS and I'll get the Divergent Melee Splash eventually. Cannot support Vaal skills, channelling skills or triggered skills. Divergent Melee Splash is as OP as I thought it would be when I saw the mod. - This build can do quite literally everything in the game as long as our spiders can inflict physical and chaos damage to a monster. I'd imagine either Winter Burial's splash effect and/or Melee Splash support, but I can't find any definitive information, nor does my in-game testing give me any real indication. 239. divergent is by far better. It requires Level 18. Infernal Blow Attack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15 Requires Level 12 Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. I'd like to farm some simulactrums too but the one i tried i felt way to squishy. 0d. Look at awakened unbound too. 1. Elaborating more on what I. - Ashes of the stars upgrade, 15%+ rmr any quality % - Awakened multistrike update, this is big for single target. - Amanamu's gaze update. At base, the build wants: Determination (Divergent) Malevolence Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. No, it's not a targetable entity unfortunately, so no attaching of Brands and such either. (Divergent) Melee Splash On a pure 3L, Divergent Minion Damage will offer the most single-target damage (this is a very broad generalization, but will be fairly true). That improved clear by a lot because you have both splash and shockwaves from stuns for clear. added phys as chaos from spirit offering is the best raw damage for bosses but flesh offering will give you the best mix of damage and clearspeed. Using hydrosphere method it's 62% more vs 99% more, with Awakened vs Divergent respectively. Level: 1–5. Continue reading "Bobby Wagner. This is very effective. Cost & Reservation Multiplier: 150%. Is the Divergent Melee Splash + Hydrosphere tech a thing on this build, and worth using if so? ign: aan_allein_daishan. Divergent. when you link in divergent melee splash (attacks hit the other target for only 1% less dmg), the portion that hits the hydrosphere splashes onto the boss as well for only 1% less damage than the portion that directly hit the boss. Path of Exile Wiki editing functions. Since we are using Divergent Melee Splash, the splash damage will hit Hydrosphere and Hydrosphere will release the same amount of splash damage. for. I basically only switch to multistrike when doing pinancles or in the sanctum. Press J to jump to the feed. All Melee Strikes have a built in splash that is very tiny around the primary target of your strike. Requires Level 72. Divergent Multistrike Support is a substantially cheaper replacement for the high priced awakened version. 5 ex. Divergent Flesh Offering. Improving Akaraalis build. Regarding the use of Hydrosphere and Melee splash, wouldn't Divergent Melee Splash work better than Awakened version due to the overlap of damage? Last edited by mrkid0612 on Nov 3, 2021, 5:57:25 AM. I self crafted a 11 passive cluster (magic at the moment, I clearly don't have the budget to imprint and try the life roll) I can now confirm that the divergent melee splash / hydrosphere work really well and carry my pinacle boss dps at the moment. Awakened unleash shaves off a few miliseconds on its charge and u gain 1 more stage at lvl 5 summoning 5 srs The Melee Splash support gem now works with Shield Charge . I also noticed higher rewards in simulacrum. Horadric Malus is a Quest Item in Diablo 2. If you have enough Damage, you can add the Forbidden Flame / Flesh Mistress of Sacrifice Jewels for extra movement speed, but you’re gonna have to drop 2 Ghastly Eye Jewels from the build. Instead it just added, effectively +1 Attacks Per Second to each spider. Corrupted No. Press question mark to learn the rest of the keyboard shortcutsI managed to increase the dps of this build using the Melee Splash+Hydrosphere trick that someone here suggested. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. Disclaimer: In my 3. Wiki wiki. 20/20 has 1% less splash damage, so your single target damage nearly doubles. However, you can equip AC and hit the sphere (with Molten Strike) for 2x balls against a single enemy. Icon: 3. 3. Carry on my waypoint son, there'll be peace when maps are done. Can only be used once. Edit: there was a bug that hydrosphere only went on CD if the player hits it. Glacial Hammer culling + Herald of Ice + Melee Splash & Strike from tree (CLEARING) Glacial Hammer shatters non-unique enemies at <1/3 life if frozen. Swap melee splash > Multistrike for Piety boss fight Unlinked:. Is the Divergent Melee Splash + Hydrosphere tech a thing on this build, and worth using if so? ign: aan_allein_daishan. Melee Physical Damage Support - boosts the melee DPS of your Spiders, making it a core Support Gem for this build: Void Manipulation Support - grants a high Chaos DPS Multiplier: Support Gems socketed in the Squire: Divergent Melee Splash Support - adds splash effect to your Spider's Attacks. regular/divergent lvl21. Divergent Melee Splash support can be a 100% damage multiplier option for other strike skills. 20. Divergent. She can reset your Blood Crucible passives for 10 Orb. Supported Skills have (0-57)% more Melee Splash Area of Effect Additional Effects per 1% Quality:. But it's easy to try out and see what you like the best. 5% increased Area of Effect This is a Support Gem. 18 PoBs I'm running Melee Splash for both single target and clear. Chaos Orbs. I don't know if this is the best Arakaali build, but I clear a lot of sims with just one death and they're mostly my fault. Path of Exile is 99% about fighting huge swarms of enemies, and if you're playing a melee build which one-hit-kills everything it touches but only hits 4-8 enemies at a time, your build is measurably worse than an archer or mage who hits 20 enemies at. Awakened Minion Damage. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Awakened Melee Splash Support now has a Cost and Reservation Multiplier of 130% (previously 140%). The build feels nice to play; much faster than previous hollow palm builds I've tried in the past which focused on cyclone instead of frenzy. 5% increased Damage with Bleeding This is a Support Gem. 'Melee' (A lot of the better skills push the definition a bit!) builds that explode packs. This is fine because it meets the same breakpoint with gem level boosts as a level 21 divergent melee splash (both level 23 and 24 are 39% less modifiers). 0. Given the scenario of a white mob at full life, and a unique mob not on full life, while using something like Divergent Dual Strike. 0c 1 6. com Fantasy. Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. for. Cannot be supported by Multistrike. This sounds more like an intended feature than a bug. This should be swapped out for Multistrike on Pinnacles and Ubers. As player hits disable hydro while minions doesn't (expecting this to be fully gone next league). 100% roll belt to help hit the rest of poison chance missing and then swapping other jewels for better rolls. Divergent Melee Splash Support, Melee Splash Support . Well I already suspected this from personal testing but Hydrosphere+Divergent melee splash has NOT been a ~100% more damage boost for the past 2 leagues. Frost Blades creates blades off the orb,. What you are. for. If that happens, the AoE won't affect it. It does not grant a bonus to your character, but to skills in sockets connected to it. Now, while I've definitely seen flicker strike builds that do enough dps to kill sirus before he starts doing mechanics, I don't think that's currently within my budget to gear up to that level. One option is to exploit the Divergent Melee Splash + Hydrosphere interaction, but then you can't Cyclone on Kosis. 20👻 Kay's Summoner💥SRS Bomber💀Poison SRS💀Melee SRS🕷️Spiders💀Skeleton Mages " CantripN wrote: " socopithy wrote: What is an easier spectre to get in SSF besides Pale Serpahim? I can't get it and I need something else with my Carnage Chieftain. does the divergent melee splash hydrosphere bug still exist? did they fix it or can u still double ur dmg with hydrosphere on top of the boss? Last bumped on Nov. That improved clear by a lot because you have both splash and shockwaves from stuns for clear. 20 qual divergent melee splash + hydrosphere on the boss is a 99% MORE multiplier, way bigger dps boost than ele dmg w attack. Reply. 0. I've got a corrupted 21/21 version and it actually does 2% More damage to surrounding targets instead of 40% less, so I do more damage to my splash targets than the main target. - Use Divergent Melee Splash vs normal Melee Splash - alternate quality solve "less damage" output - Use Anomalous Withering Touch - 20% inc skill effect duration is a huge) - so on so forth. Divergent Bone Offering (20 / 20) Divergent Vitality (20 / 20) Divergent Tempest Shield (20 / 20) Settings. The max resistances nodes are also not really necessary. Awakened Elemental Damage with Attacks. Ruthless was replaced by Divergent Melee Splash. 100. I'm using havy strike with +1 strike gloves right now, but awakened ancestral call, ancestral cry, and melee splash and I kill whole screens pretty handily. Dominating Blow Attack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)% Requires Level 28 Attacks enemies with a melee strike, applying a debuff for a short duration. 1 seconds after being Summoned: 20: Item acquisition. - Start buying alt quality gems, like divergent srs, divergent melee splash, divergent multistrike etc. Sounds like an unfortunate side effect, because its a solid. Get a divergent melee splash. One small thing you can do is get a white socket on your Covenant which will let you gem swap Melee Splash with Unbound Ailments instead of Multistrike. Chaos Orbs. That will cause melee splash around. Divergent: Maximum 0. Divergent Melee Splash vs Awakened. 17 - Removed Hydrosphere gem setup. Changing from Divergent Melee Splash support to another good support gem will lose you somewhere around 30% of your total damage IF you have 100% uptime of Hydrosphere, which is not always the case for moving targets. I'm surprised at removing MoM, I found it added an extra layer, but that was purely subjective. Up to you though. With all this range you can reach enemies further than your Flesh and Stone aura, and all those hits splash. Divergent Melee Splash Support Supported Skills deal Splash Damage to surrounding targets Supported Skills deal (4-38)% less Damage to surrounding targets [ Supported.